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DAILY DOUBLE HORSE RACING BET

The daily double involves picking the winning horse in two consecutive races in the same track. All tracks offer the early daily double which involves races #1 and #2. Most tracks also offer a late daily double which is the last two races of the day. Some tracks also offer a rolling daily double which is on any two consecutive races. To win a daily double you must pick the winning horse in each of the two races. Combination bets can also be made on daily doubles.

DOUBLE WHEEL

When you are confident of a horse winning either of these two races but are uncertain of the outcome of the other race, especially if the horse in which you are confident has good to excellent odds, you might want to consider the daily double wheel. In this bet you bet your key horse with all the horses in the other race. Your key horse might be in either of the two races. Tell the clerk EX. : "In Santa Anita, race 1, give me a $2 Daily Double wheel the 5 with ALL"; if you are confident in the #5 horse winning the first of the two races. But if your key horse is the #3 in the second of the two races tell the clerk i.e. "$2 Daily Double wheel ALL with 3". The formula for calculating the cost of the daily double wheel is simply the number of horses in the first leg times the number of horses on the second leg, times the dollar value of your bet.

Example: The race other than the race containing your key horse has 10 horses and you wish to make a $2 bet. (2 x 1 x 10 = $20)

DAILY DOUBLE PART-WHEEL

The daily double part-wheel bet is a further refinement of the daily double wheel bet. This allows you to exercise your handicapping skills to eliminate all horses that you think will not win the race. This will reduce the size of your investment.

Example:
As in the example in the daily double wheel above you have a key horse in one race and 10 horses in the other race. But you have decided that only five of the 10 horses have a chance of winning their race. So, by doing a daily double part wheel, you have one horse in combination with five horses and if you wish to bet a $2 bet your cost would be (2 x 5 = $10). You just saved yourself $10 over the full wheel bet and hopefully you did not throw out the winning horse. If for example, you decided that the #5 horse will win the first race of the double and that either horses #2, #4, #5, #8 or #9 will win the second race of the double you would tell the clerk i.e. ($2 Daily Double Part Wheel 5 with 2, 4, 5, 8, 9). NOTE: A $10 daily double part wheel (5 with 2,4,5,8,9) would cost (10 x 5 = $50).

EXACTA HORSE RACE BETTING

With this bet you must pick the first two finishing horses in the exact order of their finish. In other words, you must pick the horse that wins and the horse that finishes second.

EXACTA BOX

A "box" on two or more horses in a race means taking all the possible combinations of those horses in each place of finish. If you have determined that two horses are the best in the race but you are not sure which one will win and which one will finish second, then the safest bet is to do the exacta box. You can box more than two horses, but it is very important to remember that with each additional horse you add to the box the cost of the wager goes up substantially. The formula for calculating the cost of an exacta box is (horses in box) x (horses in box minus 1) x (dollar amount of bet). A $2 box of two horses would be (2 x 1 x 2) = $4. A $2 box of three horses would be (3 x 2 x 2) = $12. A $2 box of four horses would be (4 x 3 x 2) = $24. As you can see the cost of the exacta box increases greatly with each additional horse. Also remember that you can wager a $1 exacta box. This reduces the amount of your wager by 50% but also reduces your earnings by 50%.

EXACTA WHEELS

If you are confident in a horse winning a race, but may have several choices as to the second place finisher, you may elect to do an exacta wheel. If for example, you think the #4 horse is going to win and either the #2, #5, #7, or #10 horse will finish second, you could place the following wager: ($2 exacta wheel the 4 WITH the 2, 5, 7, 10). Following the same formula for calculating the cost of the exacta wager as above we have (1 x 4 x 2) = $8. So it will cost you $8 to do an exacta wheel with one horse to win and any one of four horses to finish second.

Another point to note is that some horses do not like to win. They allow other horses to pass them without making an extra effort to win the race. This can easily be determined by simply looking at their past performances. If for example, their racing record indicates that they have won one race and have finished second six times, you may want to place multiple horses in the win column and this "seconditis" horse in the place column. The previous wager might be ($2 Exacta Wheel the 2, 5, 7, 10 WITH the 4).

Pick 3

In order to win a Pick 3 bet you are required to select the winning horse in three consecutive races. Most tracks only offer one or two pick 3 opportunities per day. Some tracks offer a rolling pick 3 in which every race is part of a pick 3 bet, which means that some races are included in three pick 3 bets. The third race for example, would be the third race of the first pick 3, the second race of the second pick 3, and the first race of the third pick 3. I don't mean to make this seem complicated, it is really very simple. The simplest pick 3 bet is the $2 straight pick 3. If for example, you picked the #2 horse to win the first race, the #4 horse to win the second race, and the #6 horse to win the third race, you would tell the clerk: “In the first race give me a $2 pick 3 - 2, 4, 6".

PICK 3 PART WHEEL

The pick 3 part wheel bet is one of my favorite plays at the track. It allows you to single your favorite horses in some races and combining them with several good paying horses in other races in an attempt to hit a good paying win ticket. There is generally good value in the pick 3 bet, and frequently they will pay considerably more than the comparable amount of money bet in a 3 race parlay.

To increase the probability of winning a pick 3 you may want to play multiple combinations by selecting more than one horse in one or more of the three races. The easiest way to communicate this bet to the clerk is to use the pick 3 part wheel bet. If you think the #3 horse will win the first race of the pick 3 and either the (#1, #5 or #7) horse will win the second race, and the (#2, #5, #8, #10, or #12) horse will win the third race, you would tell the clerk: “In the Nth race give me a $2 Pick 3 Part Wheel 3 with 1, 5, 7 with 2, 5, 8, 10, 12". The cost of this bet would be (1 x 3 x 5 x $2) = $30; for your $2 bet. You can bet any amount from $1 and up. Remember, that if you bet a $1 bet, you only collect 1/2 of the payoff amount since most bets are quoted for a $2 bet.

Pick4

This wager is very similar to the Pick 3, but the player must pick the winners of four consecutive races from a given track. In this type of wager the client will say the race that states the first leg of the Pick 4 and then the horses he wants on each leg separated by the word WITH. If you think that horses either #1, #5 and #7 will win the first leg of the Pick 4, let's say it starts in the race #N, and the next race will be won by horse #5 or #8, and in next race after this the winner will be horse #6,#9, #10 or #11 and the following race will be won by horse #1 or #2, the usual way to communicate this bet to the clerk is something like: “ I want a $1 Pick 4, Nth race: 1,5,7 with 5,8 with 6, 9 , 10 ,11 with 1 and 2”. The cost of this bet is the amount of horses chosen in each race multiplied by each other and then multiplied by the dollar amount of your bet. In this case: (3 x 2 x 4 x 2 x $1) = $48. You can bet any amount from $1 and up.

Quinella

In the Quinella, you must pick the horses that finish first and second. Either one can be first and the other one second. This bet functions exactly the same as the "Exacta Box". Although the Quinella has the same function as the "Exacta Box" the payoff can vary substantially. You must remember that there is no such wager of an exacta box, it is really two separate bets on one ticket. The Quinella wagers are entered into their own pool separate from the exacta pool. Not all tracks offer the Quinella wager, but to the best of my knowledge all tracks accept the term exacta box where ever the exacta wager is offered. If both the Quinella and Exacta wagers are offered it is wise to check the tote board before making a Quinella or Exacta Box wager to see which one offers the greater payoff.

Straight

WIN
A "WIN" bet is just what it sounds like: betting that the horse you pick will win the race. You win if the horse wins.

PLACE
For a horse to "PLACE" it must finish the race either first or second. This bet generally pays less than the win bet but it gives you two chances to win instead of just one.

SHOW
For a horse to "SHOW" it must finish the race either first, second or third. This bet generally pays less than either the win or place bet, but it gives you three chances to get a return for your investment.

ACROSS THE BOARD

This is a quick way to say that I want to bet a horse to finish in any of the first three positions. ($2 Across The Board = $2 to win, $2 to place, and $2 to show). If the horse wins you collect all three bets. If the horse finishes 2nd then you collect the place and show bets. If the horse finishes 3rd then you will only collect the show bet.

Superfecta

With this bet you must pick the first four finishing horses in the order of their finish on a given race. In other words, you must pick the horse that wins, the horse that finishes second, the horse that finishes third and the horse that finishes fourth on a particular race. The simplest form of this wager is the Straight Superfecta, which is a single combination of the first four finishers. The minimum bet for a Straight Superfecta is $2. To purchase, simply tell the clerk: "$2 Superfecta on 1-2-3-4." A Superfecta is not offered in all races at all tracks (refer to program).

SUPERFECTA BOX

The Superfecta Box has a $1 minimum bet per combination -- $24 minimum total cost. You can box four or more horses on a single ticket and wager $1 (or more) on each combination.

Example:
To purchase a $1 Superfecta Box using four horses, tell the clerk: "$1 Superfecta Box 11-2-3-4."

The following examples are for a $1 Superfecta Box:

4 horse box ( 24 combinations) Cost $ 24
5 horse box (120 combinations) Cost $120
6 horse box (460 combinations) Cost $460
7 horse box (840 combinations) Cost $840

SUPERFECTA KEY

The Key Wager requires the key horse to finish FIRST with any combination of three or more horses finishing second, third and fourth. For example, if your key horse is #5 and your other horses are number's 2, 4, 6 and 8, you will win if #5 finishes FIRST and three of your other four horses finish second, third and fourth.

Example: To make the bet, tell the clerk: "$1 Superfecta Key No. 5 on top of 2, 4, 6 and 8," and the ticket will cost $24. If five horses were coupled with the Key horse, the cost would have been $60, etc. Superfecta Full Wheel You may select one or more horses to finish in any given position and combine these selections with all possible entries in the other positions. The number of combinations will vary according to the total number of horses in the race.

Example: If you pick horse #6 to finish FIRST in a 12 horse field and want to have $1 Full Wheel, tell the clerk: "$1 Superfecta 6-All-All-All." The total cost of the ticket is $990. This is another situation where even if you win, it is likely that you will still lose money.

SUPERFECTA PART WHEEL

The Superfecta Part Wheel is offered at a $1 minimum bet per combination -- $2 minimum total cost. It is now possible to make a Superfecta wager coupling one or more horses to finish 1st, 2nd, 3rd and 4th.

Example: You want the (#4 and #7 in the win position), the ( #1, #4, and #7 in place position), the (#1, #2, #4, #7 and #9 in the show position) and the (#1, #2 #4, #7, #9 and #11 in the fourth position). To bet a $1 on Superfecta on the above example, tell the clerk: "$1 Superfecta Part Wheel (4 7) with (1, 4, 7) with (1, 2, 7, 9) with (1, 2, 7, 9, 11)." There are 36 possible combinations in the bet for a cost of $36. To win, the (4 or 7) must finish FIRST, the (1, 4 or 7) must finish second, the (1, 2, 4, or 7) must finish third, and the (1, 2, 4, 9, or 11) must finish fourth. Here you can also omit the words Part Wheel and the clerk will perfectly understand the play. As you can quickly see, the cost of the part wheel can be much less than the cost of the full wheel, but it requires you to be more selective and do a better job handicapping.

TRIFECTA

With this bet you must pick the first three finishing horses in the order of their finish. In other words, you must pick the horse that wins, the horse that finishes second and the horse that finishes third.

The simplest form of this wager is the Straight Trifecta, which is a single combination of the first three finishers in the exact order of finish. To purchase, simply tell the clerk something like: "give me a $2 Trifecta on 1-2-3." A Trifecta is not offered in all races at all tracks (refer to program).

NOTE: This wager is also called the "Triple" at some tracks.

TRIFECTA BOX

The trifecta box has a $1 minimum bet per combination -- $6 minimum total cost. You can box three or more horses on a single ticket and wager $1 (or more) on each combination.

Example: To purchase a $1 Trifecta Box using four horses, tell the clerk: "$1 Trifecta Box 11-2-3-4."

The following examples are for a $1 Trifecta Box:

3 horse box ( 6 combinations) Cost $ 6
4 horse box ( 24 combinations) Cost $ 24
5 horse box ( 60 combinations) Cost $ 60
6 horse box (120 combinations) Cost $120
7 horse box (210 combinations) Cost $210



You must notice the more combinations you play the more chances you have to win, but the winnings will be less…because the total amount risked will be deducted off the winning amount.

TRIFECTA KEY

The Key Wager requires the Key horse to finish FIRST with any combination of two or more horses finishing second and third. For example, if your key horse is #5 and your other horses are #'s 2, 4 and 6, you will win if #5 finishes first and two of your other three horses finish second and third. Example: To make the bet, tell the clerk: "$1 Trifecta Key #5 on top of 1, 2 and 3," and the ticket will cost $6. If four horses were coupled with the Key horse, the cost would have been $12, etc.

Trifecta Full Wheel

You may select one or two horses to finish in a given position and combine your selection with all possible combinations. The number of combinations will vary according to the total number of horses in the race.

Example # 1:
If you pick #6 to finish first in a 12-horse field and want to have $1 per combination, tell the clerk: "$1 Trifecta 6-All-All." The total cost of the ticket is $110.

TRIFECTA PART WHEEL

The trifecta part wheel is offered at a $1 minimum bet per combination -- $2 minimum total cost. It is now possible to make a Trifecta wager coupling one or more horses to finish 1st, 2nd and 3rd.

Example:
You want #4 and #7 in the win position, #1, #9, and #11 in place position, and #2 and #5 in the show position to bet $1 on each combination, tell the clerk: "$1 Trifecta Part Wheel 4 and 7 with 1, 9, 11 with 2, 5." There are 12 possible combinations in the bet for a cost of $12. To win, the 4 or 7 must finish first, the 1, 9 or 11 must finish second and the 2 or 5 must finish third. You can also omit the words Part Wheel and the clerk will perfectly understand the play.

Others

Perfecta or Exacta: (Straight Forecast, UK) The Perfecta is similar to the Quiniella, except the two horses must finish in the exact order. To bet you say "$3 Perfecta, 5-6". Only if the horses finish 5-6 you win.

Perfecta Box:
As with the quiniella box, except the two horses must finish in the exact order. To bet you say "$2 perfecta box on 4,5 and 6". You are making six separate bets so your minimum bet is $12. If they finish 4-5, 4-6, 6-4, 6-5, 5-4 or 5-6 you win. With Perfecta Box, for each extra horse you add to the box the possible combinations get compounded and your number of bets increases accordingly. A "$2 perfecta box on 4 horses" will cost you $24 (12 bets), a "$2 perfecta box on 5 horses" $40 (20 bets), and a "$2 perfecta box on 6 horses " $60 (30 bets).

Straight Trifecta:
(Tricast or Treble Forecast, UK) Pick the first three horses to cross the finish line in exact order. To bet you say "$2 trifecta numbers 7,4 and 5". Only if they finish 7-4-5 you win.

$1 Trifecta Box:
Pick three horses to finish first, second and third, in any order. To bet you say "$1 trifecta box 2,3 and 5". You are actually making six $1 bets, so your total bet is $6. If they finish 2-3-5, 2-5-3, 3-2-5, 3-5-2, 5-2-3 or 5-3-2; you win.

$1 Trifecta Key:
Pick your favorite horse to win, then two or more others to place and show in any order. To bet you say "$1 trifecta key on 1 with 2 and 3". You are actually making two $1 bets so your total bet is $2. To win your Key horse must win and the other two must finish either 1-2-3 or 1-3-2.

Superfecta:
The straight superfecta is played by picking the first four horses to finish in exact order. To bet you say "$2 straight superfecta 1-3-2-8". You would collect if the race finishes exactly 1-3-2-8.

You can Box, Key or Wheel most of the above bets.

Note: Different countries and different race tracks may have different rules, use different terms for how to bet and also for the types of bets. If unsure, ask the betphoenix.ag Member Services staff when placing a bet.

Straight Bets

Straight bets are made when you choose a team and the point spread. The cost of the bet is 10/11 or $110 to win $100.

Example:
Toronto Raptors +6
Chicago Bulls -6

If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.
If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.
If the game lands on 6 pts. then your bet is a 'push' and will result in 'no action'. i.e: Final Score: Rap 90 and Bulls 96

Moneylines

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

EXAMPLE:
Orlando Magic -280
Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.
If you wager on Houston +240 you lay $100 to win $240.
The line values are determined base on the point spread. When betting moneylines you are betting on a team to win the game outright.

Parlays

Two or more teams or totals can be combined to make one wager. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.

You may estimate Parlay Payoffs by following steps (example provided):
Let's say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings.
Calculate Parlay Factor for each piece: if the price of the piece is positive - simply add one to get factor, if the price of the piece is negative v calculate reciprocal, multiply by -1, and then add one.

1.50 + 1 = 2.50
-1.20 (take reciprocal or divide one by the negative price) 1/1.20 = 0.83 + 1 = 1.83
Multiply all factors - then multiply this factor times the bet amount - the result is the payoff (including your bet).
2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457
$457 is your total return if both pieces win (including your bet amount).
Subtract your bet from the figure calculated in 2 - Result is your winnings.

457 - 100 = 357 Winnings
This will also work for three, four, five,... team parlays, simply follow the steps. Note: This will provide you with a rough estimate; actual winnings may differ due to rounding.

In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Round Robins

Round robins are wagers where the customer picks 3 to 8 teams and matches them in as many two, three or 4 team combinations as possible.

When placing a round robin wager no open slots are allowed.
Example:
- Dolphins -5
- Eagles +2.5
- Bills +7

Possible combinations are:
2TP 2TP 2TP Dolphins -5 Dolphins -5 Eagles +2.5 Eagles +2.5 > Bills +7 Bills +7

Playing this round robin for $100 involves putting $100 on each possible 2 team parlay combination for a total ticket of $300.

Reverse

Reverse Bets are essentially double action If Bets. The total amount risked of a reverse will the amount of each straight bet.

Only Action Reverses are accepted, and it is only possible to do combinations of 2 team if bets, no OPEN spots allowed, same if bet rules apply.

EXAMPLE:
Part A:
Cowboys -5 $110 to win $100
IF (if win, tie, or cancel)
Dolphins -14 $110 to win $100

Part B:
Dolphins -14 $110 to win $100
IF (if win, tie, or cancel)
Cowboys -5 $110 to win $100

If both teams win +400
One win, one loss -120
Both teams lose -220
One win, one Push +200

If Bets

"If bets" allow our members to make a second wager pending a win on the first selection. "If" wagers must be made on one call.

EXAMPLE:
Dallas Cowboys -5 $110 to win $100
IF (if win, tie, or cancel)
Carolina Panthers +4 $110 to win $100

If the Cowboys lose, the wager stops there and is scored a loser -$110.
if the Cowboys win +$100 the wager continues to the Panthers wager.
if the Panthers win, the wager is a $200 winner.
if the Panthers lose the wager is a $10 loss.

Teasers

Teasers are wagers in which 2 to 8 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

EXAMPLE:
2 TEAM TEASER 5PTS FOR $100
Cavaliers +4+5 pts = the teased line is now +9
Celtics -3+5 pts = the teased line is now +2

The payout in a 2 team 5 pts. basketball regular teaser is 10/13. In this case you will lay $130 to win $100.

PUSHES:

In the event that any of the teaser selection pushes or ties the following rules apply:

Special Teasers:
Any Tie is considered a Loss

2 Team Teasers:
Tie + Win = Push, Tie + Loss = Loss

More than 2 team teasers:
a tie reverts the teaser to the next lower level

Example:
4 team teaser with 1 tie reverts to a 3 team teaser.

Buying Points

Buying points allows you to improve your odds by decreasing the spread, therefore allowing you to win when your team scores fewer points. Point buying is available for football and basketball on game sides and totals only.

You can buy up to 1.5 points on straight wagers and 1 point on parlays. Charge per 陆 point is 10 cents.

Buying Points in Football:
You can buy on 3 with a surcharge of 20 cents; you cannot buy off 3.
You can buy on 7 with a surcharge of 15 cents, and you can buy off 7 with a surcharge of 20 cents.

Baseball

BASEBALL GENERAL SPORTSBOOK RULES OFFICIAL GAME When wagering on run lines, game totals, or team totals, both listed (advertised) pitchers must start, otherwise there is "No Action" or "Push/Cancel" on straight wagers, and parlays drop to the next lower level.

A baseball game becomes official for money line wagering purposes after 4 1/2 innings if home team is winning, or 5 innings if visiting team is winning. Totals and Run lines will have No Action.

For run lines and game totals (over/under), a baseball game becomes official after 8 1/2 innings if home team is winning, or 9 innings if visiting team is winning.

If a game is cancelled or suspended, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).

Wagers will be refunded on money line bets if the home team ties the game, and the game is then suspended or cancelled.

If a game goes past 9 innings and is not completed (i.e. suspended, curfew, rain delay, etc.), there is action on game total and run line wagers.

Game must be played on scheduled date and site to have action. If a game has been postponed or cancelled before its due start time, all bets are deemed no action.

Las Vegas Rules apply for any rules not mentioned here.

PITCHER SELECTION BASEBALL

Every Baseball line-part (FG 1st 5 Innings) except for the Full Game Money Line isALWAYS LISTED PITCHERS.

Baseball wagers will be accepted in the following manner:

Action: Team against team, regardless of the starting pitcher. "Action" bets will be adjusted to the new openening line with the new pitcher, the risk remains the same. A pitcher is considered a starting pitcher after throwing one pitch.

One Specified Pitcher: A wager on a specific pitcher can be the pitcher for the same team the customer’s betting, or the other team’s pitcher.

Listed Pitchers: A wager that specifies both starting pitchers as advertised. If the starting pitchers are not the ones listed on our betting display board and/or your ticket, your bet will be graded as "no action".

MLB BETTING PROPS

MLB – SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

MLB - First-Half

All bets placed on the 1st 5 innings (first-half) will be decided based on the score at the end of the complete 1st 5 innings. If a game doesn't not go full 1st 5 innings, all first-half bets (1st 5 innings) will be cancelled.

Once the full 1st 5 innings have been completed, all wagers on the 1st 5 innings (first-half) will stand.

All first-half bets must have Listed Pitchers. If any of the Listed Pitchers doesn't start the game, first-half the bets will be cancelled.

MLB - Second Half

Bets are based on the score from the top of the 6th inning till the end of the game. The game must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). All 2nd half Wagers include extra innings.

All wagers are action, doesn’t matter who is pitching.

Overnight Baseball

Due to scheduling changes, weather conditions, etc an overnight game may become a part of a doubleheader. When this occurs, unless both pitchers from the overnight matchup start in GAME 1, the original matchup from overnight will be treated as an off pitcher matchup. Game 2 will be treated as a completely 'new' matchup.

MLB - Total Hits Runs and Errors HRE

It has to be a full game - 9 innings to have action (8½ if the home team is ahead).

All wagers are based on listed pitchers.

MLB - Team to score first

First team to score in the game, if there is a score already on the game, and the game gets cancelled or postponed, all wagers stand regardless of how many innings were played.

MLB - Team to score last

The game has to be a complete game. Listed pitchers must start.

MLB - Will there be a run scored in the first inning

All wagers will be considered official after first inning.

Listed pitchers must start.

MLB - Baseball Team Total

The game has to go 9 full innings to have action. (8½ if the home team is winning).

Listed pitchers must start.

MLB - 2 1/2 Runlines/Alternative Runlines and Team to have more home runs

Listed pitchers must start. The game has to be official. All wagers are based on listed pitchers. The game must go the full 9 innings for action.

MLB - Last 4 Innings rule:

Last 4 innings + Extra Innings are available until 1st pitch of the game.

Football

FOOTBALL BETTING RULES

For wagering purposes, a football game (pro or college) becomes official after fifty-five (55) minutes of play.

Games lasting under 55 minutes constitute "No Action" or "Push/Cancel" and all money is refunded.

Wagering on the game period spread, money line, or total (over/under) include any overtime scoring.

Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores.

Bets on 1st, 2nd half and all quarters will be considered action upon completion of the period in question.

NFL rules and regulations will apply to CFL unless otherwise stated.

All games must be played on scheduled date and site.

Las Vegas Rules apply for any rules not mentioned here.

NFL BETTING PROPS

NFL-SCORE FIRST in the game:All wagers will be considered official after first score. If one team scores and the game gets cancelled or postponed afterwards, all wagers will have action regardless of how many minutes have been played.

NFL-SCORE LAST in the game:Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL-SCORE IN THE FIRST 7 MINUTES:7 minutes must be played. If the game is cancelled or postponed after 7陆 minutes of play all bets have action.

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:Must be an official game (55 minutes of play) and the 2nd half includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety):All wagers will be considered official after first score. If one team scores and the game gets cancelled or postponed afterwards, all wagers will have action regardless of how many minutes have been played.

3 UNANSWERED SCORES:All wagers will be considered official after game is final. Extra points or 2 point conversions do NOT count.

PLAYER PROPS:All players must take the field and play for action. Results are based on the official stats from the game. A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.

NCAA FOOTBALL CONFERENCE CHAMPIONSHIP FUTURES RULES

If the conference has an official championship game, the winner of the championship game is deemed to have won that conference.

If the conference has co-champions, the first team picked by the BCS is graded as a winner, and all other teams are losers.

If a conference has co-champions, and no team is picked by the BCS, ALL team bets will be graded as "No action" and refunded.

Basketball

For wagering purposes, a basketball game becomes official after forty-three (43) minutes of play for pros, and thirty-five (35) minutes of play for college.

Games lasting under official time constitute "No Action" or "Push/Cancel" and all money is refunded.

Wagering on the game period spread, money line, or total (over/under) include any overtime scoring.

Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores.

Bets on 1st, 2nd half and all quarters will be considered action upon completion of the period in question.

All games must be played on scheduled date and site.

Las Vegas Rules apply for any rules not mentioned here.

Soccer

90 Minutes Play

All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

Matches Postponed or Abandoned

Any match abandoned before the completion of 90 minutes play will be void, graded as no action, except for those bets the outcome of which has already been determined at the time of abandonment.

Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match does not start as scheduled, and does not start the same day, then wagers on the match will have no action and be refunded. The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match.

For FIFA World Cup betting purposes, if a match does not start at the exact scheduled time or does not start on the original start date, all bets on that match will stand and will be settled when the game is completed, regardless of the date or time played. Same rule will apply in case a game is postponed or abandoned before the completion of 90 minutes.

Soccer Bet Types:

Asian Handicap or Goal Line

Soccer games may have either a Single Handicap or a Double Handicap.

Single Handicap: This bet type is similar to a bet on the spread in football and basketball.

For example:

Real Madrid -1 -130
Barcelona +1 +110

If Real Madrid wins the match by two goals or more, Real Madrid bettors win and Barcelona bettors lose. If the match is drawn or if Barcelona wins, Barcelona bettors win and Real Madrid bettors lose. If Real Madrid wins by exactly one goal, all bettors receive a refund.

Double Handicap: This bet type splits a wager into two bets, each with the same moneyline, but at a different single handicap.

For example:
Real Madrid -1¼ -115

Barcelona +1¼ -105 A client who risks $100 on Real Madrid actually has two separate bets on Real Madrid: $50 on Real Madrid -1 at -115 and $50 on Real Madrid -1.5 at -115.

A client who risks $50 on Barcelona actually has two separate bets on Barcelona: $25 on Barcelona +1 at -105 and $25 on Barcelona +1.5 at -105.

Three Way Money line or 1x2

Money line wagers have three outcomes, you can pick either of the teams to win, or you can pick a draw, all bets placed on either of the teams will be graded as losers in case the game finishes as a draw.

Team A
Team B
Draw
Total Goals: Over and Under

Total Goal means betting determined by the total sum of the number of goals scored in an Event.
A match must reach full time for wagers on the total number of goals scored in the match to be valid.

1st Half Wagers

Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

2nd Half Wagers

Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.
Bets on teams to qualify, to advance to the next round of a competition or on a team winning a specific cup or trophy.

Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

Game Propositions
Unless otherwise stated the result to soccer proposition bets refer to the score at the end of regular time, plus injury time. Extra-time and Penalty Kicks are not included.
For Propositions including players, all bets will be treated as "All In". All players quoted have action regardless if a player withdraws before the tournament begins or do not start the game and are settled as a loss.

Team to Kick Off

Team to Kick-Off refers to betting on which team will kick-off the Event. Single Team Over/Under (Team Totals)

Single Team Over/Under means a bet on the number of goals scored by any one team in a match. Corners: Total Corners, Handicap Corners, First and Last Corner

A corner does not count until it has actually been taken (as opposed to when it is awarded).
Total Corners refers to betting on the total number of corners taken by both teams during a match.
Handicap means betting on which team will take the most corners during a match inclusive of any handicaps.
First Corner means betting on which team will take the first corner in a match.
Last Corner means betting on which team will take the last corner in a match.
Bookings: Total Bookings, Handicap Bookings, First and Last Bookings

Total Bookings means betting on the total number of cards received by both teams during a match.
A yellow card counts as one point and a red card counts as two points. The maximum number of points that a player can receive during a match is three (one for a yellow and two for a red, the second yellow card does not count).
Handicap means betting on which team will receive the most cards during a match inclusive of any handicaps.
First Card means betting on which team will receive first card (Yellow or Red) in a match.
If two or more players receive a booking for the same incident then the player who is shown the first card by the referee will be deemed the winner.
Last Card means betting on which team will receive last card (Yellow or Red) in a match.
If two or more players receive a booking for the same incident then the player who is shown the last card by the referee will be deemed the winner.

Offsides: First, Last, Handicap and Totals
First Offside means betting on which team will be caught offside first in a match.
Last Offside means betting on which team will be caught offside last in a match.
Handicap means betting on which team will be caught offside the most number of times during a match, inclusive of any handicaps.
Total Offsides means betting on the total number of offside decisions during a match.

Substitutions: First and Last Substitution
First Substitution means betting on which team will make the first substitution during a match.
Last Substitution means betting on which team will make the last substitution during a match.
If two or more players are substituted at the same time then the player whose number is shown first by the fourth official is deemed the winner.

Clean Sheets
Clean Sheets means betting “Yes” on a team to keep a clean sheet ( not to concede a goal) or “No” on a team not to keep a clean sheet (to concede a goal).

Penalties
This refers to betting on a penalty being awarded and taken during a match.

Free Kick: First, Last, Handicap and Totals
A free kick does not count until it has actually been taken (as opposed to when it is awarded).
Free kick refers to direct free kick and indirect free kick. (Except Penalty kick & Goal kick) First Free kick means betting on which team will take the first free kick in a match.
Last Free kick means betting on which team will take the last free kick in a match.
Handicap means betting on which team will take the most free kicks during a match inclusive of any handicaps.
Total Free Kicks refers to the total number of free kicks taken by both teams during a match.

Goal Kicks: First, Last, Handicap and Totals
A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player.
First Goal kick means betting on which team will take the first goal kick in a match.
Last Goal kick means betting on which team will take the last goal kick in a match.
Handicap means betting on which team will take the most goal kicks during a match inclusive of any handicaps.
Total Goal Kicks refers to the total number of goal kicks taken by both teams during a match.

Throw-In: First, Last, Handicap and Totals
A throw-in is awarded to a team if the ball completely crosses the side touch line, as a result of contact with an opposing player.
First throw-in means betting on which team will take the first throw-in in a match.
Last throw-in means betting on which team will take the last throw-in in a match
Handicap means betting on which team will take the most throw-in during a match inclusive of any handicaps.
Total Throw-Ins refers to betting on the total number of throw-in taken by both teams during a match.

Correct Result
Correct Result means betting to predict the final score at the end of full-time.
Half Time/Full Time

Half-time/Full-time means betting to predict both the Half-time result and Full-time result of an Event First/Last/Anytime Goal Scorer

Every effort will be made to quote first/last/anytime player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.

Injury time awarded at the End of 2nd Half
Injury time means the extra playing time added on to compensate for time spent attending to injured players during the match.

Double Chance

The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners
For proposition bets concerning home vs. away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

Tournament Outrights (Ante Post Betting)

Top Goal Scorer

In the case of a tie for the "Top goal scorer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as second tiebreaker.

Top Team Goal Scorer
In the case of a tie for the "Top Team goals corer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as second tiebreaker.
Highest and Lowest Scoring Team

In the case of a tie for the "Highest Scoring Team" proposition, the lowest number of goals received will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.
In the case of a tie for the "Lowest Scoring Team" proposition, the lowest number of goals received will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.

Highest Scoring Group
In the case of a tie for the "Highest Scoring Group" proposition, the lowest number of goals received by the teams in that specific group will be used as the first tiebreaker. If there is still a tie, then the Dead-Heat rule will apply.

Tournament Totals

Total Tournament Cards

The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets). Tournament Total Goals, Team Total Goals, Highest Scoring Team

For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.

Tournament Penalties Missed/Converted
Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count. Tournament Corners

Only corners taken in 90 minutes count.

Team To Go Unbeaten
Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No. Dead-Heat: A dead-heat is where two or more participants finish the event in a tied position; any bets on these participants are settled according to dead-heat rules. For example, if three participants contest first position in an event, all bets placed on any of the three participants are settled as winners at a third of the stake (risk amount) at the full odds quoted.

Hockey

For wagering purposes, a hockey game (pro or college) becomes official after fifty-five (55) minutes of play.
Games lasting under official time constitute "No Action" or "Push/Cancel" and all money is refunded.
Games must take place on the site and date scheduled. (unless otherwise specified)
Overtime scores are included on all game period wagers. Third Period wagering does NOT include overtime scores.
Wagering on the game period includes overtime and penalty shootout. In the case of penalty shootout ONLY 1 POINT will be awarded to the winner.
Las Vegas Rules apply for any rules not mentioned here.
NHL 3-Way and European Ice Hockey (Draw line quote)
NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw). This option does NOT include overtime or a shootout.

NHL BETTING PERIODS
The full 20 minutes of the period must be played to have action.

Tennis

Tennis matches will be settled as "No Action" if either player retires before the match is completed, on Money line, spread, total and Set Betting (exact result)

Matches must be played within 48 hours of the originally scheduled time for wagers to have action.
First and second set lines will be considered action upon completion on the set in question.
On Set Betting game must be completed for bets to have action.

MMA
A "Draw" is an official outcome whereby neither of the contestants is deemed to have won the bout, essentially a'tie'.
A "No Contest" is an official outcome whereby neither contestant is deemed to have won the bout as a result of the fight being declared "No Action" by the referee.
All matches must start within 7 days of originally scheduled time for wagers to have action.
If the status of the fight is changed from a title fight to a non-title fight for any reason, all wagers placed will have Action.
If the rounds of a fight is reduced, all wagers on totals will have Action.
If the number of rounds of a fight is reduced, any prop wagers involving number of rounds will be settled as No Action.

Cricket

At least one ball must be bowled for bets to stand; otherwise all bets will be cancelled. However, if a match is officially abandoned (e.g. due to dangerous pitch conditions) then all undecided bets on the match are void.

For batting or bowling head-to-heads, both batsmen must reach the crease, or both bowlers must bowl one ball for bets to stand, otherwise all bets are void and wagers refunded.

In one-day matches shortened by weather the outcome will be that determined by the Competition Rules. If the match is declared a 'no-result' all bets are void and wagers refunded.

Betting on Australian domestic cricket is based on the most points awarded in the match.

Boxing

BOXING LINES ON ALL MAJOR TITLE FIGHTS

Straight money line betting as well as total rounds and proposition bets. A betting match is official after the sound of the bell that starts the 1st round.

EXAMPLE:
4 1/2 rounds means four full rounds plus ninety seconds of the fifth round.
All results are official by the result of the governing body on the day of the fight.
If a price is offered for a draw: in the event of a draw all bets on either boxer to win will be losers.
In round by round betting: if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
If the scheduled number of rounds is changed all "Pick the round" bets are void and bets refunded.
All bets on either boxer to win will be decided by judges’ decision, which includes points, Technical knockout (TKO), Knockout (KO) or disqualification.
Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all bets stand. Once the 14 days have expired, all bets are void and a new line will be posted to pager on.

Rugby

When a draw option is offered, the bet is decided on the result at regulation time, no extra time is included.

In the event of a change of opponent from the one advertised, all bets for that match will be graded No Action.

Straight bets only.

Motor Racing

GENERAL RACING RULES

POSTPONEMENTS: If a race or qualifier is cancelled or postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be cancelled and all wagers on the event/driver will be refunded.

MOTOR RACING AND NASCAR BETTING GENERAL RULES
There are two main ways to bet on NASCAR and other motor racing events. Either on the out-right winner of the race or on the winner of a predetermined matchup.
Betting on the field means all drivers that are not listed on the win-outright prices.

EXAMPLE:
(Straight Wager): Jeff Gordon 1/1 or 100 to win 100
Dale Jarrett 2/1 or 100 to win 200
Mark Martin 2/1 or 100 to win 200
Mark Skinner 5/2 or 100 to win 250
Dale Ernhardt 7/5 or 100 to win 140

If an alternate driver replaces a driver during the race, then the new driver will replace the old driver in all matchups and props.

Some driver vs. driver match ups may have a handicap. Example ( If Kyle Bush is -2.5 positions against another driver that means Kyle Bush must win that match up by 3 positions or more from where they finish at the race’s conclusion.)

When offering live betting on Nascar matchups, those matchups will be for the entire race.

FORMULA ONE BETTING GENERAL RULES
Bets on Formula One (F1), Motor and Auto races are decided on the podium position of the day of the prize giving for the particular event, any changes in position after this time is not considered for settling purposes.

If two drivers abandon the race after completing the same number of laps, the respective head to head is deemed void, otherwise the driver who completes the most laps will be deemed the winner if both drivers fail to finish the race.

Betting on the field means all drivers that are not listed on the win-outright prices.

To win the race: 60% of the starting field must start the race for action.

Top 3 (podium) finishes: 80% of the starting field must start for action.

Drivers Matchups: Both drivers must start the race for action.

Golf
All wagers in regards to out rights are action regardless of whether a person tees off.

If a tournament is shortened or otherwise affected, the official result will be used when settling bets, regardless of the number of rounds played.

If 1 of more participants tie the following Tiebreakers will apply:

Tie Breaker #1: Player with best 4th round wins.
Tie Breaker #2: Player with best 3rd round wins.
Tie Breaker #3: Player with best 2nd round wins.
Tie Breaker #4: Player with best 1st round wins.
A tournament must be completed within seven days of its start for bets to have action.

For head-to-head bets, the player who completes the most holes will be declared the winner. If both players complete the same number of holes, the player with the best score relative to par will be declared the winner. Both players must tee off for bets to have action.

For PGA 3 ball bets, the player in the group of three players who has the lowest score in the round will be declared the winner. All three players must tee off for bets to have action. If two or more players tie for the win, all wagers will be graded "Push".

If a player is disqualified for any reason after a round is completed, all wagers on said round will be settled as a loss for that player.

Live Betting

The following are general rules which govern events in Live categories.

All Live lines are for the complete game score. Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed.

Lines will be offered at linemaker discretion. We do not guarantee a line at any point in the game.

We reserve the right to cancel any wager made on an obvious mistake line.

PAST-POST:
If it has been proven that a bet was placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, etc) open and settled bets in question will be cancelled

Live Betting wagers may be placed online only.

Baseball - Game must go 8.5 or more innings and be concluded with a winner determined.
Football - 59 minutes of game time must be played and a winner determined.
Basketball - NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.
Hockey - 59 minutes of game time must be played and a winner determined. All overtimes and shootouts count.
Soccer Rules - All odds are subject to fluctuation and unless otherwise specified the odds are based on the result at 'Regulation Time'.
The terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.
When live betting is available there is generally a delay in satellite transmission, therefore we reserve the right to settle any bet placed within the five second period after a goal has been scored or a penalty awarded at revised odds that reflect the state of For any sport not listed here, general pregame rules apply.

Terms of Service

Basic Policy

The company has the right of final interpretation under any circumstances
Please read all policies in detail before using us. Any bet made in this Website is deemed as an acceptance of all agreements and policies of the company.
The company reserves the right to modify and/or add any reasonable clauses without further notification.
Members must ensure the security of their own account information. The company is not responsible for any losses incurred due to the information leak on the members’ side If a member is found to own more than one accounts or fail to use their own personal data (including personal information of relatives and friends). The company has rights to cancel all bets, retrieve all benefits and dividends and close your account. The company has the right to limit the member to one of the accounts only. Each member, including the same family, the same address, the same email address, the same debit/credit card, the same bank account, the same I-Pay account, the same computer (universities, groups, schools, public libraries, offices, etc.), the same IP, the same shared computer (such as in schools, public libraries or work premises).
If a member is found to bet through illegal methods (using plub-ins) or to bet individually or as a group using irregular methods, which have impaired the benefits of the company, the company reserves the right to cancel such bets and the dividends generated through the bet, and terminate the member’s account.
The user must reach the legal age in the jurisdiction of his/her residence to use the services of the company.

Term of Use

  • 1:We reserves the right to reject, limit and cancel any suspicious bets.

  • 2:The customer must double check, confirm and input passwords for all bets. All incomplete bets are invalid.

  • 3:Any handicaps of human factors or system malfunction are deemed as invalid bets.

  • 4:We record all telephone conversations with customers automatically as a basis of fairness.

  • 5:The company is not responsible for any of the following circumstances, including: computer system malfunction, delay, loss, mistake, omission, failure of the communication system or any other data transmission system, disasters of any nature, hostilities, riot, civil strife, terrorism, government actions (including rejecting any permit or agree or cancel license), fire, explosion, flood, theft, malicious destruction, strike, lockout or industrial actions.

  • Disclaimer

    Responsible Gaming

    Problem Gambling Checklist
    We strives to provide a channel of entertainment to our customer in a positive way. In serving this purpose, we have in place major safeguards to promote and ensure responsible gambling. We encourage our customers to identify their degree of problem gambling risk through the assessment of the checklist below:

  • Do you stay away from work or studying in order to gamble?
  • Do you gamble to escape from boredom or unhappiness?
  • When gambling and you run out of money, do you feel lost and in despair and need to gamble again as soon as possible?
  • Do you gamble until all your money is lost?
  • Have you ever lied to cover up the amount of money or time you have spent gambling?
  • Have you ever lied borrowed or stolen to maintain betting habits?
  • Are you reluctant to spend gambling money on anything else?
  • Have you lost interest in your family, friends or hobbies?
  • After losing, do you feel you must try and win back your losses as soon as possible?

  • If the majority of the answers are 'yes', it may be a sign of gambling problem. We recommend that you:
    Gamble as a form of leisure
    Avoid chasing losses
    Gamble only within your means
    Keep track of the time and amount of money spent
    To seek advice and support on gambling problem, please visit GamCare at www.gamcare.org.uk for further information.

    Self Exclusion:

    For customers who wish to self-exclude themselves from gambling, we provide a self-exclusion facility enabling customers to close their account(s) for a minimum period of six months up to five years as requested. Please contact Customer Services via the ‘Contact Us’ section of our website for more information.

    Legal Age Limit:

    It is against the law for someone under the age of 18 to gamble. We reserves the right to request for proof of age from any customer and to perform checks to verify the information provided. Customer accounts may be suspended and funds withheld until satisfactory proof of age is provided. The legal gambling age varies across countries hence we advise you to carry out local research before partaking in any form of gambling.

    We strongly advise our customers to prevent potential misuse by keeping their account number, user name and password confidential.

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    There are a number of third party applications that parents/guardians can utilize for monitoring or restriction of their computer's access to the Internet:

    Net Nanny filtering software protects children from inappropriate web content : www.netnanny.com
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